Classes

AAIController

AController > AActor > UObject

Member Type Offset Share
PrimaryActorTick FActorTickFunction 0x30
bHidden : 1 char 0x88
bExchangedRoles : 1 char 0x88
bNetStartup : 1 char 0x88
bOnlyRelevantToOwner : 1 char 0x88
bAlwaysRelevant : 1 char 0x88
bReplicateMovement : 1 char 0x88
bTearOff : 1 char 0x88
bNetTemporary : 1 char 0x88
bReplayRewindable : 1 char 0x89
bRelevantForNetworkReplays : 1 char 0x89
bRelevantForLevelBounds : 1 char 0x89
bNetLoadOnClient : 1 char 0x89
bAllowTickBeforeBeginPlay : 1 char 0x89
bAutoDestroyWhenFinished : 1 char 0x89
bBlockInput : 1 char 0x89
bNetUseOwnerRelevancy : 1 char 0x89
bCanBeDamaged : 1 char 0x8a
bIsEditorOnlyActor : 1 char 0x8a
bIgnoresOriginShifting : 1 char 0x8a
bEnableAutoLODGeneration : 1 char 0x8a
bCollideWhenPlacing : 1 char 0x8a
bFindCameraComponentWhenViewTarget : 1 char 0x8a
bGenerateOverlapEventsDuringLevelStreaming : 1 char 0x8a
bActorSeamlessTraveled : 1 char 0x8a
bReplicates : 1 char 0x8b
bAllowReceiveTickEventOnDedicatedServer : 1 char 0x8b
bCanBeInCluster : 1 char 0x8b
bActorIsBeingDestroyed : 1 char 0x8c
bActorEnableCollision : 1 char 0x8c
RemoteRole ENetRole 0x8d
ReplicatedMovement FRepMovement 0x90
InitialLifeSpan float 0xc4
CustomTimeDilation float 0xc8
AttachmentReplication FRepAttachment 0xd0
Owner AActor* 0x110
NetDriverName FName 0x118
Role ENetRole 0x124
NetDormancy ENetDormancy 0x125
SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 0x126
AutoReceiveInput EAutoReceiveInput 0x127
InputPriority int32_t 0x128
InputComponent UInputComponent* 0x130
NetCullDistanceSquared float 0x138
NetTag int32_t 0x13c
NetUpdateFrequency float 0x140
MinNetUpdateFrequency float 0x144
NetPriority float 0x148
Instigator APawn* 0x150
Children TArray<AActor*> 0x158
RootComponent USceneComponent* 0x168
ControllingMatineeActors TArray<AMatineeActor*> 0x170
Layers TArray<FName> 0x188
ParentComponent TWeakObjectPtr<UChildActorComponent> 0x198
Tags TArray<FName> 0x1a8
OnTakeAnyDamage FScriptMulticastDelegate 0x1b8
OnTakePointDamage FScriptMulticastDelegate 0x1c8
OnTakeRadialDamage FScriptMulticastDelegate 0x1d8
OnActorBeginOverlap FScriptMulticastDelegate 0x1e8
OnActorEndOverlap FScriptMulticastDelegate 0x1f8
OnBeginCursorOver FScriptMulticastDelegate 0x208
OnEndCursorOver FScriptMulticastDelegate 0x218
OnClicked FScriptMulticastDelegate 0x228
OnReleased FScriptMulticastDelegate 0x238
OnInputTouchBegin FScriptMulticastDelegate 0x248
OnInputTouchEnd FScriptMulticastDelegate 0x258
OnInputTouchEnter FScriptMulticastDelegate 0x268
OnInputTouchLeave FScriptMulticastDelegate 0x278
OnActorHit FScriptMulticastDelegate 0x288
OnDestroyed FScriptMulticastDelegate 0x298
OnEndPlay FScriptMulticastDelegate 0x2a8
InstanceComponents TArray<UActorComponent*> 0x318
BlueprintCreatedComponents TArray<UActorComponent*> 0x328
PlayerState APlayerState* 0x350
OnInstigatedAnyDamage FScriptMulticastDelegate 0x360
StateName FName 0x370
Pawn APawn* 0x380
Character ACharacter* 0x390
TransformComponent USceneComponent* 0x398
ControlRotation FRotator 0x3b8
bAttachToPawn : 1 char 0x3c4
bStopAILogicOnUnposses : 1 char 0x400
bLOSflag : 1 char 0x400
bAllowStrafe : 1 char 0x400
bSkipExtraLOSChecks : 1 char 0x400
bWantsPlayerState : 1 char 0x400
bSetControlRotationFromPawnOrientation : 1 char 0x400
PathFollowingComponent UPathFollowingComponent* 0x408
BrainComponent UBrainComponent* 0x410
PerceptionComponent UAIPerceptionComponent* 0x418
ActionsComp UPawnActionsComponent* 0x420
Blackboard UBlackboardComponent* 0x428
CachedGameplayTasksComponent UGameplayTasksComponent* 0x430
DefaultNavigationFilterClass UNavigationQueryFilter* 0x438
ReceiveMoveCompleted FScriptMulticastDelegate 0x440